Town: Ű Yeē̋shésé˥ Kēä

Ű Yeē̋shésé˥ Kēä

Ű Yeē̋shésé˥ Kēä
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceQovuhese Provence
RegionQe Kayu̹ Brushlands
Founded1073
Community LeaderAutocrat Yaw̋ch Vúchvé̄ 'Foxxy Garnet' Mërmpf̄ Cór Daw̄ Ca̋chv Ermé
Area4 km2 (1 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2938 m (9639 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population1016
Population Density254 people per km2 (1016 people per mi2)
Town AuraConjuration
Naming
Native nameŰ Yeē̋shésé˥ Kēä
Pronunciation/ʌ̋/ /ʒæ̋ʃiːsiː˥/
Direct Translation[native] [slave]
Translation[Not Yet Translated]

Ű Yeē̋shésé˥ Kēä (/ʌ̋/ /ʒæ̋ʃiːsiː˥/ [native] [slave]) is a subtropical Town located in the Qovuhese Provence of the Kingdom of Hobben.

The name Ű Yeē̋shésé˥ Kēä is derived from the Goblin language, as Ű Yeē̋shésé˥ Kēä was founded by Yaw̋ch Vúchvé̄ 'Foxxy Garnet' Mërmpf̄ Cór Daw̄ Ca̋chv Ermé, who was culturaly Hobgoblin.

Climate

Ű Yeē̋shésé˥ Kēä has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 11°C (51°F). Ű Yeē̋shésé˥ Kēä receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Ű Yeē̋shésé˥ Kēä covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2938 m (9639 ft) above sea level.

Overview

Ű Yeē̋shésé˥ Kēä was founded durring the late 12th century in spring of the year 1073, by Yaw̋ch Vúchvé̄ 'Foxxy Garnet' Mërmpf̄ Cór Daw̄ Ca̋chv Ermé. The establishment of the new community went well, with no major obsticles durring construction.

Ű Yeē̋shésé˥ Kēä was built using the conventions of Hobgoblin durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Ű Yeē̋shésé˥ Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ű Yeē̋shésé˥ Kēä is buildings are arranged arrounded highly ordered system of premissive cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Ű Yeē̋shésé˥ Kēä's peasent-grade has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Ű Yeē̋shésé˥ Kēä hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the town nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the town, particularly the market.

Civic Infrastructure

Ű Yeē̋shésé˥ Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ű Yeē̋shésé˥ Kēä.

Ű Yeē̋shésé˥ Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ű Yeē̋shésé˥ Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ű Yeē̋shésé˥ Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ű Yeē̋shésé˥ Kēä's public wards, blessings, and other arcane systems.

Ű Yeē̋shésé˥ Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ű Yeē̋shésé˥ Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ű Yeē̋shésé˥ Kēä's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Ű Yeē̋shésé˥ Kēä birds speak prophesy.

The Necrocraft near Ű Yeē̋shésé˥ Kēä are known to be more aggressive than normal.

Ű Yeē̋shésé˥ Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Transmutation energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4064 m2
    • Cattle and Similar Creatures: 254
    • Poultry: 3048
    • Swine: 203
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 101

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 7
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 14
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

300 of Ű Yeē̋shésé˥ Kēä's population work within a Foundational Occupation.

635 of Ű Yeē̋shésé˥ Kēä's population do not work in a formal occupation, but do contribute to the local economy. 81 (8%) are noncontributers.

Points of Interest

Ű Yeē̋shésé˥ Kēä's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a book of Charm, an a book imbued with great amounts of Charm energies was created near Ű Yeē̋shésé˥ Kēä by in time immemorial, reportedly some time during the early 2nd century.

History